Inspired by a friend, I this week I created a sprite for my Elder Scrolls Online character, featured previously in another post.

Another Ji’Arrwen-related post: https://madx.pl/2022/07/07/character-portrait/

Makin' art since yesterday.
Inspired by a friend, I this week I created a sprite for my Elder Scrolls Online character, featured previously in another post.

Another Ji’Arrwen-related post: https://madx.pl/2022/07/07/character-portrait/
Two resolutions, two different styles.



This is 16×16 pixels, the movement captured in less then 6 frames. I read somewhere, that an animated, live object needs to me moving almost all the time, even in small details, to look good and, well, alive.



That is 32×32: a little bit more detail allowed. I really had fun with the spooked, growling dog: the simple three additional pixels on his back really makes the appearance of fur bristling on its back.
For my sister’s Discord.
The place is called “Little Hell” and it’s dedicated to her guild in Elder Scrolls Online. She loves everything around black, purple, and, of course, cattos.





Few months back, I started drawing on non-paper (haha xD) by just tracing screenshots from Elder Scrolls Online. This is one of my favourite characters in the game:

I literally drew this one by placing pixels with my finger on the screen of my smartphone. Not a quick way to draw anything… but at least I convinced myself, that there is a way for me to produce an image of a person/character that resembles the model and looks at least OK and believable.
I’m gaining confidence now! I’m still using tracing as a basic method, but now I opened this portrait in GIMP, to work on it in more detail, add shadows, texture and overall “cool”. The project is not done yet, but I’d like to share the process here.

I wanted to do something simple. A doggo form is one of those shapes, that don’t threaten me. In Pixelart I find it very encouraging, that I don’t have to think of the textures too much, especially in the very beginning of the whole learning process.
