
Pixelart: techpriest Adeptus Mechanicus

Painting minatures since yesterday.
And Thou I present:
Fun: materials, shadows on the face and hair. The little blue medallion on her neck.
Difficulties: metals, cuirass, brown stripe of the pendant; shadowing and highlights of her eyes. Where stop with pursuing realistic shadows, where to leave the cartoon-like qualities? I made some decisions and I’m looking forward to revising them in the future, when I acquire more skills.
I am very pleasantly surprised with the end result! It is crusial for me to like my finished art even a bit, because I find it hard to continue drawing if I see how bad the drawing is. Not this time!
Thanks to this project I gained even more confidence in digital drawing. Keep fingers crossed – there is so much more to learn! 🙂
Inspired by a friend, I this week I created a sprite for my Elder Scrolls Online character, featured previously in another post.
Another Ji’Arrwen-related post: http://madx.pl/2022/07/07/character-portrait/
Two resolutions, two different styles.
This is 16×16 pixels, the movement captured in less then 6 frames. I read somewhere, that an animated, live object needs to me moving almost all the time, even in small details, to look good and, well, alive.
That is 32×32: a little bit more detail allowed. I really had fun with the spooked, growling dog: the simple three additional pixels on his back really makes the appearance of fur bristling on its back.